Orient Dragon
WIND 6

Orient Dragon

  • ATK:
  • 2300

  • DEF:
  • 1000

  • View:
  • 3265




1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.




 
 
AI Power Analysis
Board breaker / RemovalConfidence: Medium
53± 5/ 100
Power Score
Intrinsic 55
Deck 54

Orient Dragon — Power Evaluation

Final Score: 53 ± 5 · Confidence: Medium

  • Intrinsic: 55 · Deck: 54 · Meta: provisional
  • Primary role: Board breaker / Removal · Secondary: Material body, Extender

Why it scores here

Orient Dragon is a Synchro-specific removal tool that banishes one opponent Synchro Monster on Synchro Summon. While it integrates cleanly into 36 Synchro archetypes and scores 70 on deckbuilding efficiency with a 1.01-copy average, its narrow scope (only removes Synchros) and lack of combo integration (0 appearances in combo data) limit its power to 53. The card converts accessibility into a single hard removal with no recursion or board building, functioning as a situational mirror tech rather than a core power piece.

Axis scores

Axis Score Evidence
Accessibility 65 Appears in 126 decks across 36 distinct Synchro archetypes with a 1.01 copies-per-deck average, showing broad accessibility within Synchro strategies despite requiring a Tuner + non-Tuner Synchro Summon. (observed)
Combo & Conversion 35 No combo data supplied (0 appearances); inferred from text to be a single removal effect with no board-building or extension capability, making it a one-shot disruption rather than a combo linchpin. (inferred)
Resource Economy 40 Banishing an opponent's Synchro creates momentary card advantage, but the cost of Synchro Summoning this card (2+ materials) yields net-neutral or slightly negative economy with no recurring refuel or GY recovery. (inferred)
Effect & Interaction 50 Provides targeted hard removal of Synchro Monsters via banishing, but this is conditional on opponent Synchros and the Synchro Summon resolving; in non-Synchro mirrors or against other Extra Deck types, the effect is dead. (verified)
Material Utility 65 As a Level-6 Synchro Dragon, it serves as usable material for further Synchro lines or XYZ plays (co-appears with Number 17: Leviathan Dragon at 30.2%), and retains some value even when blanked, though it is not exceptionally clean material. (observed)
Resilience & Flexibility 35 The card is a one-time effect on Synchro Summon with no protection, recursion, or recovery; a single negation blocks the removal, and the 2300/1000 body is vulnerable to opponent interaction with no multi-turn utility. (inferred)
Deck-Building Efficiency 70 Runs cleanly as a 1-of in 125 of 126 decks with no severe garnet risk, locking effects, or deckbuilding strain, integrating well into Synchro strategies across multiple archetypes. (observed)

Calculation

Weight profile: Primary role: Board breaker / Removal. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: Synchro-specific scope (-1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cleanly integrated into 36 Synchro archetypes with a 1.01-copy average, showing minimal garnet risk
  • Provides hard removal (banishing) of opponent Synchro Monsters, which is irreversible
  • Level-6 Synchro body with WIND Dragon typing offers secondary material utility for further plays (co-appears with Number 17 at 30.2%)
  • No locking effects or deckbuilding restrictions; runs as a clean 1-of tech

Weaknesses

  • Narrow scope: only removes Synchro Monsters, rendering it dead in non-Synchro-heavy formats
  • Single-use effect with no recursion, board building, or resource generation beyond one removal
  • Vulnerable to negation on Synchro Summon (Maxx C, Ash Blossom, etc.) and lacks any resilience or recovery
  • No combo integration (0 appearances in combo data), suggesting it is a tech pick rather than a core strategic piece
  • Average 2300 ATK and 1000 DEF are unremarkable; the body does not provide significant board presence after effect resolution

Counters / choke points

  • Maxx C — negates the Synchro Summon chain before the removal effect resolves
  • Ash Blossom & Joyous Spring — negates the Synchro Summon; appears in 42.1% of partner decks
  • Mirror Force and other board clears — can remove the 2300/1000 body immediately after Synchro Summon
  • Decks running few or no Synchro Monsters — the removal effect becomes completely useless

Best use

Synchro-specific removal tech in Synchro mirrors and Synchro-heavy strategies. Decks: T.G. (11.9%), Synchro Event (8.7%), Virtual World (7.9%), Synchron (6.3%), Wicked God (6.3%). Suggested copies: 1.

Evidence & gaps

  • Verified: Card is a Level-6 Synchro Monster requiring 1 Tuner + 1+ non-Tuner (from card text); Effect: On Synchro Summon, target 1 opponent Synchro Monster and banish it (from card text); Card appears in 126 decks across 36 distinct Synchro archetypes (from decks_evidence); T.G. is the primary home at 11.9% of sampled decks (from decks_evidence)
  • Observed: 1.01 copies per deck average indicates consistent 1-of inclusion in most homes (from decks_evidence); Strong co-appearances with Stardust Dragon (54%), Trishula (38.9%), and other Synchro monsters suggest deep integration in Synchro strategies (from top_partners); Appears across 36 distinct archetypes, including non-pure-Synchro themes like Virtual World and Wicked God, suggesting adaptability within Synchro-based strategies (from decks_evidence)
  • Inferred: Combo conversion is limited to single removal with no board building, based on 0 combo appearances and the card text producing only one disruption; Synchro-specific removal makes it situational tech rather than a core piece in most archetypes; Accessibility is good within Synchro decks but limited to strategies that run Tuner/non-Tuner combinations; Resilience is low; the effect is vulnerable to any negation on Synchro Summon and the body is easily removed after resolution
  • Data gaps: No combos supplied — combo conversion and centrality to Synchro lines cannot be verified No guides supplied — human strategy insights on the card's role and metagame utility are missing No banlist token — copy limit assumed to be unlimited (3 copies) No usage statistics (StatisticsCard) — archetype inclusion percentages are inferred from deck sample only and do not represent historical consistency No meta ranking — cannot confirm whether this card is actively played at tournament scale











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