WIND
6Orient Dragon
ATK:
2300
DEF:
1000
View:
3265
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: Target 1 Synchro Monster your opponent controls; banish that target.
Orient Dragon — Power Evaluation
Final Score: 53 ± 5 · Confidence: Medium
- Intrinsic: 55 · Deck: 54 · Meta: provisional
- Primary role: Board breaker / Removal · Secondary: Material body, Extender
Why it scores here
Orient Dragon is a Synchro-specific removal tool that banishes one opponent Synchro Monster on Synchro Summon. While it integrates cleanly into 36 Synchro archetypes and scores 70 on deckbuilding efficiency with a 1.01-copy average, its narrow scope (only removes Synchros) and lack of combo integration (0 appearances in combo data) limit its power to 53. The card converts accessibility into a single hard removal with no recursion or board building, functioning as a situational mirror tech rather than a core power piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Appears in 126 decks across 36 distinct Synchro archetypes with a 1.01 copies-per-deck average, showing broad accessibility within Synchro strategies despite requiring a Tuner + non-Tuner Synchro Summon. (observed) |
| Combo & Conversion | 35 | No combo data supplied (0 appearances); inferred from text to be a single removal effect with no board-building or extension capability, making it a one-shot disruption rather than a combo linchpin. (inferred) |
| Resource Economy | 40 | Banishing an opponent's Synchro creates momentary card advantage, but the cost of Synchro Summoning this card (2+ materials) yields net-neutral or slightly negative economy with no recurring refuel or GY recovery. (inferred) |
| Effect & Interaction | 50 | Provides targeted hard removal of Synchro Monsters via banishing, but this is conditional on opponent Synchros and the Synchro Summon resolving; in non-Synchro mirrors or against other Extra Deck types, the effect is dead. (verified) |
| Material Utility | 65 | As a Level-6 Synchro Dragon, it serves as usable material for further Synchro lines or XYZ plays (co-appears with Number 17: Leviathan Dragon at 30.2%), and retains some value even when blanked, though it is not exceptionally clean material. (observed) |
| Resilience & Flexibility | 35 | The card is a one-time effect on Synchro Summon with no protection, recursion, or recovery; a single negation blocks the removal, and the 2300/1000 body is vulnerable to opponent interaction with no multi-turn utility. (inferred) |
| Deck-Building Efficiency | 70 | Runs cleanly as a 1-of in 125 of 126 decks with no severe garnet risk, locking effects, or deckbuilding strain, integrating well into Synchro strategies across multiple archetypes. (observed) |
Calculation
Weight profile: Primary role: Board breaker / Removal. Intrinsic ≈ 55, Deck ≈ 54, Meta = provisional. Modifiers: Synchro-specific scope (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cleanly integrated into 36 Synchro archetypes with a 1.01-copy average, showing minimal garnet risk
- Provides hard removal (banishing) of opponent Synchro Monsters, which is irreversible
- Level-6 Synchro body with WIND Dragon typing offers secondary material utility for further plays (co-appears with Number 17 at 30.2%)
- No locking effects or deckbuilding restrictions; runs as a clean 1-of tech
Weaknesses
- Narrow scope: only removes Synchro Monsters, rendering it dead in non-Synchro-heavy formats
- Single-use effect with no recursion, board building, or resource generation beyond one removal
- Vulnerable to negation on Synchro Summon (Maxx C, Ash Blossom, etc.) and lacks any resilience or recovery
- No combo integration (0 appearances in combo data), suggesting it is a tech pick rather than a core strategic piece
- Average 2300 ATK and 1000 DEF are unremarkable; the body does not provide significant board presence after effect resolution
Counters / choke points
- Maxx C — negates the Synchro Summon chain before the removal effect resolves
- Ash Blossom & Joyous Spring — negates the Synchro Summon; appears in 42.1% of partner decks
- Mirror Force and other board clears — can remove the 2300/1000 body immediately after Synchro Summon
- Decks running few or no Synchro Monsters — the removal effect becomes completely useless
Best use
Synchro-specific removal tech in Synchro mirrors and Synchro-heavy strategies. Decks: T.G. (11.9%), Synchro Event (8.7%), Virtual World (7.9%), Synchron (6.3%), Wicked God (6.3%). Suggested copies: 1.
Evidence & gaps
- Verified: Card is a Level-6 Synchro Monster requiring 1 Tuner + 1+ non-Tuner (from card text); Effect: On Synchro Summon, target 1 opponent Synchro Monster and banish it (from card text); Card appears in 126 decks across 36 distinct Synchro archetypes (from decks_evidence); T.G. is the primary home at 11.9% of sampled decks (from decks_evidence)
- Observed: 1.01 copies per deck average indicates consistent 1-of inclusion in most homes (from decks_evidence); Strong co-appearances with Stardust Dragon (54%), Trishula (38.9%), and other Synchro monsters suggest deep integration in Synchro strategies (from top_partners); Appears across 36 distinct archetypes, including non-pure-Synchro themes like Virtual World and Wicked God, suggesting adaptability within Synchro-based strategies (from decks_evidence)
- Inferred: Combo conversion is limited to single removal with no board building, based on 0 combo appearances and the card text producing only one disruption; Synchro-specific removal makes it situational tech rather than a core piece in most archetypes; Accessibility is good within Synchro decks but limited to strategies that run Tuner/non-Tuner combinations; Resilience is low; the effect is vulnerable to any negation on Synchro Summon and the body is easily removed after resolution
- Data gaps: No combos supplied — combo conversion and centrality to Synchro lines cannot be verified No guides supplied — human strategy insights on the card's role and metagame utility are missing No banlist token — copy limit assumed to be unlimited (3 copies) No usage statistics (StatisticsCard) — archetype inclusion percentages are inferred from deck sample only and do not represent historical consistency No meta ranking — cannot confirm whether this card is actively played at tournament scale






